Dead or Alive 2 (jap. DEAD OR ALIVE 2 逃亡者, Dead or Alive 2: Tōbōsha, dt. „Tot oder lebendig: Flüchtiger“; alternativ: Dead or Alive 2: Birds) ist ein. Dead or Alive 2 ist ein Kampfspiel in der Dead or Alive-Reihe, das von Team Ninja entwickelt und von Tecmo veröffentlicht wurde. Es debütierte in Spielhallen und wurde später für Dreamcast und PlayStation 2 im Jahr portiert. Dead or Alive 2 (デッド・オア・アライブ・ツー, Deddo oa Araibu Tsū), abekürzt meist DOA2 ist der zweite Teil der.
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Although the original DOA for the arcade, the Saturn, and the PlayStation all played well enough to hold their own against comparisons with Virtua Fighter 2, it still wasn't nearly as deep as Sega's flagship fighter.
The combo system was limited, and the depth of moves wasn't nearly as limitless as in VF2. Another criticism was that the hold mechanism made the game too easy and caused inordinate turtling, especially in two-player games, due to the ease with which a frontal attack could be shut down.
Dead or Alive 2 addresses that issue and raises the curve on the requirements needed to master the new system. While it seems simple, it basically triples the difficulty in trying to parry an opponent into leaving himself open.
Instead of just letting the press of the hold button Tecmo refers to it as the "free" button do all the work, you must now determine whether an opponent's attack will arrive at a high, medium, or low level.
Only if you've eyeballed the correct point of entry will you successfully deflect the attack. Timing is also crucial to the successful reversal of an incoming attack, as attempting to use the free button too early or too late will simply leave you open to attack.
Luckily, proper use of the free button lets you launch a heavily damaging counterattack on your opponent.
In fact, many battles are decided this way, as some characters are a little too good at reversing your attacks on you, forcing you to rethink your full-frontal assault.
DOA2 has caught up with the Joneses and has integrated full 3D movement into the game. DOA2 allows movement into and out of the foreground by way of the analog pad, although the digital pad and a press of a trigger will achieve the same results for those who like the precise feeling only a D-pad can give you.
The 3D movement doesn't factor into your success nearly as much as it does in Soul Calibur, but it most certainly helps.
The environments in DOA2 also affect your strategies depending on whom you're playing against. Multitiered environments are certainly a big part of it, as your proximity to a ledge or stained-glass window can be the difference in about a sixth of your life bar should you take a hit that sends you flying over a ledge, five stories to the ground below.
While some arenas can send you or your opponent plummeting three or four times, some levels offer uneven surfaces on which to fight.
The final boss, Tengu, has a stage similar to Aoi's snow-stream stage in VF3. While there's no water running on Tengu's stage, it supplies dips and mounds that affect where your blows will land.
It also affects when you need to use the free button, since an opponent standing slightly higher than you will require careful consideration as to where you'll want to parry.
The danger zones are less prominent in the game, appearing only on certain stages and in less obvious ways. The stage with churning pistons, for example, has fuel canisters lining the walls, and if one character lands a particularly forceful blow on another, close enough to the wall, it will cause the canister to explode, multiplying the damage factor of the attack.
These factors, combined with the quickened pace of the gameplay, result in a far superior game than the one that first appeared in ' However, despite the excellence of the regular single-character game, it pales in comparison with the mighty tag-battle mode.
With a snap of the tag button, you can rifle back and forth between characters almost as fast as you can push the button.
The only thing that will interrupt a tag is if the character trying to leave is getting hit. The character not currently fighting will recover health, similar to the characters in Marvel vs.
When one character is knocked out, his life bar will crumble, forcing the other team member back into action, making it a fight to the finish. Certain characters, such as Bass Armstrong and his daughter, Tina, can combine for special tag attacks that are nothing short of devastating.
Finding a good balance between tag partners adds a lot of replay value as you try out different teams of slow and fast characters and brawlers and grapplers and even pairs as simple as girls and boys.
It would be the last arcade release for the series until Dead or Alive 5 Ultimate Arcade thirteen years later. The Dreamcast port was first released in North America on February 29, It was identical to the arcade Millennium release, but added the usual Versus and Sparring modes, as well as Team Battle Mode.
This version followed by the other console versions also featured a simpler hold system:. This version added new stages Crimson , Koku An and Prairie and new unlockable costumes.
As it ran at a lower video resolution, it appeared much more aliased than the Dreamcast ports. This version was buggy and prone to lock up in Versus mode.
The European Dreamcast version was released on July 14th, This version included the costumes from the Japanese PlayStation 2 version but not the new stages.
It also added new costumes for Zack and Tina, which pay homage to The Shadow Man and his love interest from the Shadowman series. The most notable addition was that Bankotsubo and Bayman were now unlockable, playable in all but Story Mode.
The new stages from the PlayStation 2 version were not included, in favor of new versions of Burai Zenin and L's Castle from the first game.
Although Dead or Alive 2 was released, Tomonobu Itagaki and Team Ninja were dissatisfied with the then-current versions of the game, and continued enhancing it on both the Sega Dreamcast and PlayStation 2 on each market as they worked towards their vision of the "ultimate fighting game".
This version was featuring new playable characters, new stages, extra costumes and introduced the "Gallery" option.
The Hardcore release was finally the complete game Itagaki had envisioned at the time, featuring many changes compared to its predecessor:.
This last version saw some minor updates, including new cutscenes, a few new costumes, and a new turbo speed option. As a result, nine different versions excluding the later Dead or Alive 2 Ultimate on Xbox and the two more recent PSN releases of Dead or Alive 2 were released: two for the arcade market, and the others were home versions.
Unfortunately, even with all the changes, Itagaki was still not happy with Dead or Alive 2. He is quoted as saying in the Dead or Alive 3 booster disc video: "They wanted a launch title in 3 months.
I needed 4. Director: Takashi Miike. Writer: Masa Nakamura. Available on Amazon. Added to Watchlist.
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Photos Add Image. Edit Cast Credited cast: Show Aikawa Mizuki Okamoto Riki Takeuchi Chieko Edison Chen Boo Genta Dairaku Woman in black hat Masato Head of orphanage Ichi Omiya Big bro.
Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area.
These falls deal usually fairly high damage, but cannot knock the opponent out. Other notable features included introducing CG cutscenes in line with the plot, replacing the original "Danger Zone" areas in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage the first game to implement this feature was SNK 's Samurai Shodown 64 , and upon completing the game, presenting the player with sometimes ambiguous endings for each character using the game's standard engine.
Dead or Alive 2 features a total of 14 playable fighters, plus the unplayable Kasumi X. Two of them are unlockable and cannot be used in story mode or in the arcade version.
After his death, the world began to become chaotic. In the middle of the chaos, it was announced that the second Dead or Alive World Combat Championship will be held.
The purpose and significance of the tournament changed after Douglas' death. The promoter of the second Dead or Alive Championship, who is fond of conflicts and jealous of the strong, is responsible for Douglas's death.
The new promoter, Victor Donovan , is more than a corrupt mastermind, but a man of pure evil. His involvement in the tournament began to bring a sense of terror to the world, resulting in the infamous tengu disaster.
Set less than a year later after the original tournament, a tengu known as Gohyakumine Bankotsubo , or just Tengu, threatens the human world's peace and stability.
Kasumi escapes, but her clone "Kasumi X" was created while she was being held captive. Kasumi's brother Hayate , previously injured by Raidou , was also captured and returns from being an unwilling subject of DOATEC's bio-weapon experiment Epsilon left to die in the esoteric Black forest of Germany as "Ein" after the experiment was a failure.
Ryu Hayabusa from Ninja Gaiden enters the tournament vowing to seek and destroy the evil tengu. Though a dangerous, suicidal task for any ordinary man, Hayabusa owes it to himself and to mankind to confront his fate.
Hayabusa tries to warn other competitors like Jann Lee about the dangers of the tournament but finds them unwilling to backdown so he proceeds to knock them out of the tournament.
He meets Ein, who is actually the missing Hayate suffering from amnesia. During their fight, Hayabusa defeats him and restores some semblance of his memory.
Eventually, Hayabusa comes face to face with the evil Tengu. He defeats Tengu, winning the tournament. The graphics and gameplay were enhanced and based on a better game engine than the one used in the first game, which allowed the characters and stages to appear less angular and more detailed.
A popular and commonly discussed feature, one credited to Tomonobu Itagaki , was the level of graphical detail Tecmo put into the animated breasts of the female characters, as Tecmo went so far as to create a physics engine dedicated entirely to the animation of the female characters' breasts.
Dead or Alive 2 used the song "Exciter" by Bomb Factory in its opening sequence. Both tracks can be found on the self-titled mini-album Bomb Factory and on the Dead or Alive 2 Soundtrack.
Tomonobu Itagaki and Team Ninja were constantly enhancing the game for both the Dreamcast and PlayStation 2 as they worked towards their vision of the "ultimate fighting game".
The Dreamcast port was first released in North America on February 29, It was identical to the arcade Millennium update release, but added the usual Versus and Sparring modes, as well as Team Battle Mode.
This version also featured a simplified hold system, which would become standard for the rest of the series. Unlike home ports of the first Dead or Alive game, there were no unlockables in this release.Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. Photos Add Image. In addition to this, you get five extra spins if you can Platincoin sufficient multipliers and sticky wilds. This version was buggy and prone to lock up in Versus mode. Dead or Alive 2 (also known as DOA2) is the second main installment (3rd overall) the Dead or Alive fighting series. It debuted in the arcades in October , and was later ported to the Sega Dreamcast on February 29, The game was released again in Japan on March 30, for the PlayStation 2. This is a graphical effect that's used to improve the games, but in Dead or Alive 2 and in a lot of other games on the Dreamcast, it just doesn't look that good. PlayStation 2: God help me, I'm. Dead or Alive 2™ is a sequel that actually lives up to the original. The original Dead or Alive™ was one of the most iconic slot games ever released. We set out to capture the essence of the original but also offer something fresh and upgraded. The new game does not disappoint!. Dead or Alive II RTP, Variance, and Technical Data Before we get into the nitty-gritty of the game, take a look at some of the important technical data to help you review the game better. Game comes with a theme Crime/Western/Old West and have a software created by NetEnt with 5 reels and 9 paylines (fixed). Dead or Alive 2 is a fighting game in the Dead or Alive series, developed by Team Ninja and published by Tecmo. It debuted in arcades in and was later ported for the Dreamcast and the PlayStation 2 in Several enhanced editions of the game were released, including the updates Dead or Alive 2 Millennium and Dead or Alive 2 Hardcore. Dead or Alive 2 improved upon the graphics engine of its predecessor by using Sega NAOMI hardware and on the gameplay system by including many new features.